Inside Puzzlehead
DEVLOG
Notes from the workshop — mechanics, worlds, failures, and the occasional breakthrough.
FIG 07 · BANISHER TIMING DIAGRAM
BLOOD TRIALSJUN 28MECHANICS
Designing the Banisher
A mechanic that punishes haste. How we tuned its rhythm until fear felt fair.
ANIM SHEET · RUN CYCLE FRAMES
MALAJUN 14CHARACTER
Making Mala feel mischievous
Animation, timing, and the fine line between cute and chaotic.
NOTEBOOK · PROTOTYPE LOG P.34
STUDIOMAY 30PROCESS
From prototype to playable puzzle
Our process for testing whether a mechanic deserves a world around it.
WAVEFORM · SILENCE CUE 02
BLOOD TRIALSMAY 16AUDIO
Sound design for dread
Why the scariest sound in Blood Trials is the one that stops.
SANDBOX CAPTURE · BUILD 0.4
MALAMAY 2DESIGN
Snack physics and forgiving chaos
Building a heist sandbox that a seven-year-old and a speedrunner both enjoy.
GREYBOX · EXPERIMENT SHELF
STUDIOAPR 18PROCESS
Why we ship small experiments
Prototype graveyards, playable sketches, and what survives them.